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Malevolentia Please note that this page contains some major spoilers! Malevolentia



Athrah is a town in the Casai region, located north of the Casai Tower across a lake.

Like most cities, it is heavily guarded by Runic Golems.

Spoiler: Location

Approximate Coordinates: -2745, 66, -1749


Athrah is a bustling city of stark contrasts in the north of the Casain Peninsula. The cityscape contains a network of wealthy homes and slums, surrounding two central squares and a defunct teleportation pier, put into place millennia ago during the reign of Avsohm. It was founded in Av2 1189 and served as the capital and primate city of Casai ever since. It acted as the headquarters of the Casain colonial superpower for several decades, and remained influential under the rule of Avsohm. It was temporarily abandoned after Maelihs' conquest of the West, but was recaptured and repopulated during the time of Insohm, acting as the capital of the new Casain state, New Casai.

Unique Merchants and Villagers

Athrah is home to a market where permanent merchants offer the following trades:

  • Terracotta Merchant
    • 8 Terracotta (all colors available) for 1 Emerald
  • Gold Merchant
    • 1 Gold Ingot for 1 Emerald
    • 1 Emerald for 3 Gold Ingots
  • Acacia Merchant
    • 4 Acacia Logs for 1 Emerald
    • 2 Acacia Saplings for 1 Emerald
    • 1 Emerald for 12 Acacia Logs


Spoiler: Items & Coordinates
Coordinates Loot
-2696, 64, -1744 1x Book and Quil (The White Vault)
9x Bread
7x Wheat
3x Cactus
3x Dead Bush
-2704, 71, -1769 4x Bread
6x Wheat
4x Cactus
3x Dead Bush
-2685, 70, -1766 1x Emerald
2x Iron Ingot
-2667, 70, -1770 1x Golden Horse Armor
1x Iron Sword
1x Iron Pickaxe
1x Iron Chestplate
7x Obsidian
1x Bread
-2700, 70, -1782 1x Emerald
4x Bread
3x Clay Ball
1x Stone Brick
1x Smooth Stone
-2703, 70, -1793 2x Emerald
3x Bread
6x Rotten Flesh
-2682, 70, -1792 3x Egg
3x Flint
3x Stick
3x Feather
-2748, 70, -1777 3x Emerald
1x Leather Tunic
-2738, 70, -1801 2x Emerald
2x Leather Boots
8x Bread
-2725, 54, -1826 1x Book and Quill (The Casain Empire)
-2710, 53, -1834 1x Book and Quill (Origins of the Casain)
-2687, 77, -1836 6x Cactus
1x Clay Ball
-2680, 81, -1818 8x White Wool
2x Light Gray Wool
3x Gray Wool
1x Brown Wool
-2663, 81, -1830 1x Wheat
7x Raw Beef
3x Raw Mutton

The People of Casai

The people of Casai are descendants of Ebonfolk, a tribe that inhabited the present day Ebony Veldt. Neighboring the tribes of Merijool and Tharhan, there was much interaction between the peoples. Specific areas of the Casai region proved optimal for large agricultural systems, allowing Casain civilization to advance quickly, soon forming governments and kingdoms. Known as the Jewel of Casai, Athrah was once a busting trade city due to the presence of a teleportation pier that allowed ships from across the realm to reach the city with ease. Founded in Av2 1189 by Casain warrior Athrah Zarah, the city was the first step towards a massive kingdom that would spread across Casai. This goal was achieved in Av2 1255 when nearly all of Casain had joined Athrah, forming the Casain empire. In Av2 1445 the Cassain engaged in, and was defeated in, their first war, fought against the tribes of Western Merijool over the plains south of Zephyr Sound. Since the war, tension has existed between Merijool and Casai. Following the loss of the Zephyr Plains, The Cassain Empire expanded south to the Golden Sands region (present day of Anyr'Nogur), allowing access to the Sea of Mael and giving the Empire the opportunity to grow as a fishing nation. Slowly Casai grew, strengthening their economy and military. creating the golden age of the empire. Soonafter in Av2 1472, Casai declared war on Tharhan for control over Mt. Ebonfire, but was quickly defeated, decimating Casai's military and economy, and causing tension within the Casain Empire, leading to t acivil war in Av2 1534 and the eventual separation of those inhabiting the Golden Sands.

In Av3, following the fall of the Avsohmic empire, Maelihs set out to conquer the west of Drehmal. Many remained skeptical until previously casai-ruled Sal'Anyr in Anyr'Nogur was captured. This forced many inhabitants of Casai, Athrah included to migrate east, with many ending in Aklo'Rohma.

An ancient Avsohmic vault was discovered west of Athrah during the Insohmic rule. Insohmic councilman Ultva, obsessed with learning the secrets of Avsohm's technology, locked himself in the vault after being driven insane searching for answers.