Skip to content

This feature is not yet available and will be coming with version 2.2.

Malevolentia Please note that this page contains some major spoilers! Malevolentia

Artisan Items

Artisan items are a new class of items introduced in 2.2.

Artisan items can be bought from [[Runic Blacksmiths]] at settlements.

Drabyel Runic Blacksmith

Helmet of Neutrality

Armor 2
Armor Toughness 1
Enchants Unbreaking 2
Lore and Cost
Lore A Helmet worn by those who guarded the Primal Caverns long ago.
Cost Leather Cap + 10 Emeralds

Chestpiece of Neutrality

Armor 6
Armor Toughness 1
Enchants Unbreaking 2
Lore and Cost
Lore A Chestplate worn by those who guarded the Primal Caverns long ago.
Cost Leather Chestplate + 14 Emeralds

Leggings of Neutrality

Armor 5
Armor Toughness 1
Enchants Unbreaking 2
Lore and Cost
Lore Leggings worn by those who guarded the Primal Caverns long ago.
Cost Leather Leggings + 12 Emeralds

Boots of Neutrality

Armor 2
Armor Toughness 1
Enchants Unbreaking 2
Lore and Cost
Lore Boots worn by those who guarded the Primal Caverns long ago.
Cost Leather Boots + 10 Emeralds

Fair-Minded Axe

Base Damage 9
Attack Speed 1
Enchants Unbreaking 2
Lore and Cost
Lore An axe used by those who guarded the Primal caverns long ago.
Cost Iron Axe + 16 Emeralds

Shield of Neutrality

Bonus Stats N/A
Enchants Unbreaking 2
Lore and Cost
Lore A shield used by those who guarded the Primal Caverns long ago.
Cost Shield + 8 Emeralds

Solvei Runic Blacksmith

Hefty Barding

Bonus Stats +6 Max Health (on horse)
Enchants N/A
Lore and Cost
Lore Thick, sturdy horse armor designed for close combat.
Cost Leather Horse Armor + 8 Emeralds

War Barding

Bonus Stats +14 Max Health (on horse)
Enchants N/A
Lore and Cost
Lore Magically infused horse armor to ensure your steed never falls.
Cost Iron Horse Armor + 12 Emeralds

Thesund Runic Blacksmith

Infused Birch Crossbow

Bonus Stats -2 Max Health, +10% Movement Speed
Enchants N/A
Lore and Cost
Lore A lightweight crossbow made for extended scouting expeditions.
Cost Crossbow + 18 Emeralds

Explorer's Boots

Armor 1
Armor Toughness 0
Bonus Stats +10% Movement Speed
Lore and Cost
Lore Engraved with runes fit for an experienced explorer.
Cost Leather Boots + 15 Emeralds

Knight's Boots

Armor 1
Armor Toughness 0
Bonus Stats +4 Max Health
Lore and Cost
Lore Engraved with runes fit for an experienced knight.
Cost Leather Boots + 13 Emeralds

Warrior's Boots

Armor 1
Armor Toughness 0
Bonus Stats +0.2 Attack Speed
Lore and Cost
Lore Engraved with runes fit for an experienced warrior.
Cost Leather Boots + 13 Emeralds

Fort Nimahj Runic Blacksmith

Survivor's Helmet

Armor 2
Armor Toughness 0
Bonus Stats +4% Max Health, +4% Movement Speed, +4% Attack Speed
Lore and Cost
Lore As the solitary bastion of Virtuo's faith in all of West Drehmal, denizens of Fort Nimahj do not often leave the safety of its walls. This dependable armor is built by paranoid hands for any contingency.
Cost Iron Helmet + 15 Scales

Survivor's Chestplate

Armor 6
Armor Toughness 0
Bonus Stats +4% Max Health, +4% Movement Speed, +4% Attack Speed
Lore and Cost
Lore As the solitary bastion of Virtuo's faith in all of West Drehmal, denizens of Fort Nimahj do not often leave the safety of its walls. This dependable armor is built by paranoid hands for any contingency.
Cost Iron Chestplate + 17 Scales

Survivor's Leggings

Armor 5
Armor Toughness 0
Bonus Stats +4% Max Health, +4% Movement Speed, +4% Attack Speed
Lore and Cost
Lore As the solitary bastion of Virtuo's faith in all of West Drehmal, denizens of Fort Nimahj do not often leave the safety of its walls. This dependable armor is built by paranoid hands for any contingency.
Cost Iron Leggings + 16 Scales

Survivor's Boots

Armor 2
Armor Toughness 0
Bonus Stats +4% Max Health, +4% Movement Speed, +4% Attack Speed
Lore and Cost
Lore As the solitary bastion of Virtuo's faith in all of West Drehmal, denizens of Fort Nimahj do not often leave the safety of its walls. This dependable armor is built by paranoid hands for any contingency.
Cost Iron Boots + 15 Scales

Heart of Tharhan

Enchants Unbreaking 1
Bonus Stats +4 Max Health
Lore and Cost
Lore This shield is thick, strong, and dependable. It isn't perfect, but it makes you feel safe.
Cost 12 Scales

Mind of Avsohm

Enchants Unbreaking 1
Bonus Stats +0.01 Movement Speed
Lore and Cost
Lore This shield can be deployed extremely quickly. It is smooth and effective, but lacks personality.
Cost 12 Scales

Soul of Insohm

Enchants Unbreaking 1
Bonus Stats +0.2 Attack Speed
Lore and Cost
Lore This shield is covered in sharp edges and can be swung in battle. It is powerful, but brittle in some places.
Cost 12 Scales

Surgedigger

Enchants Knockback 7, Efficiency 5
Bonus Stats 6 Attack Damage
Lore and Cost
Lore Originally built to help quickly build trenches over open fields, this shovel is also shockingly effective at knocking down invaders trying to climb over castle walls.
Cost 30 Scales + 32 Copper Ingots

Okeke Runic Blacksmith

Rythm-Chain Hood

Armor 2
Enchants Unbreaking X
Lore and Cost
Lore Ages ago, a forbidden smithing technique involving music was taught to an early Merijool tribe. The outcome is a nigh-unbreakable material.
Cost 15 Scales + 5 Chains

Rythm-Chain Chestplate

Armor 6
Enchants Unbreaking X
Lore and Cost
Lore Ages ago, a forbidden smithing technique involving music was taught to an early Merijool tribe. The outcome is a nigh-unbreakable material.
Cost 17 Scales + 7 Chains

Rythm-Chain Leggings

Armor 5
Enchants Unbreaking X
Lore and Cost
Lore Ages ago, a forbidden smithing technique involving music was taught to an early Merijool tribe. The outcome is a nigh-unbreakable material.
Cost 16 Scales + 6 Chains

Rythm-Chain Boots

Armor 2
Enchants Unbreaking X
Lore and Cost
Lore Ages ago, a forbidden smithing technique involving music was taught to an early Merijool tribe. The outcome is a nigh-unbreakable material.
Cost 15 Scales + 5 Chains

Weighted Flametreads

Armor 3
Armor Toughness 1
Enchants Unbreaking I
Bonus Stats +4 Max Health, +10% Attack Damage, -0.04 Movement Speed
Lore and Cost
Lore For those that follow the Avatars of the Cycle, walking upon freshly lit coals is a common ritual.
Cost 20 Scales

Coldsnap

Armor 5
Armor Toughness 1
Enchants Unbreaking V, Fire Protection II, Blast Protection II, Projectile Protection II
Lore and Cost
Lore This beatiful, layered silk garment covers the lower torso and conceals a ritual set of runes which protect the wearer from elemental threats.
Cost 20 Scales

Charm of Rationality

Bonus Stats When in offhand: +20% Armour, +7% Armor Toughness
Lore and Cost
Lore Although Loe is widely known for their feud with Lai today, many worshippers still follow the old path of compromise and meditation. This bauble helps the wearer keep a cool head.
Cost 28 Scales + 1 Diamond

Tetrodotox

Armor 7
Armor Toughness 3
Enchants Thorns X
Bonus Stats +2 Max Health
Lore and Cost
Lore Among all the Aspect-worshipping tribes of Merijool, few are as dangerous as the Muhs-devout Obro, whose symbiotic beast-alchemy is directed primarily at protecting habitats of endangered species from would-be poachers.
Cost 30 Scales + 6 Pufferfish

Athrah Runic Blacksmith

Runic Amplifier

Lore and Cost
Lore A small device powered by runic catalysts. In the hands of a skilled artisian, it can be used to supercharge inscribed runes, effectively tripling the potentia of the material they are carved upon.
Cost 32 Scales + 4 Runic Catalysts

Rejuvenating Helmet

Armor 3
Armor Toughness 2
Bonus Stats +20% Max Health, -0.01 Movement Speed
Lore and Cost
Lore This ambitious piece is outfitted with large, bulky healing runes carved on a mysterious metal. Though it is no Avsohmic armor in form, its Athrahn creator did capture some function
Cost Runic Amplifer + Diamond Helmet

Rejuvenating Chestplate

Armor 8
Armor Toughness 2
Bonus Stats +20% Max Health, -0.01 Movement Speed
Lore and Cost
Lore This ambitious piece is outfitted with large, bulky healing runes carved on a mysterious metal. Though it is no Avsohmic armor in form, its Athrahn creator did capture some function
Cost Runic Amplifer + Diamond Helmet

Rejuvenating Leggings

Armor 6
Armor Toughness 2
Bonus Stats +20% Max Health, -0.01 Movement Speed
Lore and Cost
Lore This ambitious piece is outfitted with large, bulky healing runes carved on a mysterious metal. Though it is no Avsohmic armor in form, its Athrahn creator did capture some function
Cost Runic Amplifer + Diamond Helmet

Rejuvenating Boots

Armor 8
Armor Toughness 2
Bonus Stats +20% Max Health, -0.01 Movement Speed
Lore and Cost
Lore This ambitious piece is outfitted with large, bulky healing runes carved on a mysterious metal. Though it is no Avsohmic armor in form, its Athrahn creator did capture some function
Cost Runic Amplifer + Diamond Helmet

Chime Anklets

Armor 2
Enchants Unbreaking V
Bonus Stats -15% Max Health, +15% Attack Damage
Lore and Cost
Lore This traditional Casain martial arts footwear allows the user to move with intention and rythm in combat. High level duels sound more like an energetic duet than a fight.
Cost 16 Scales

Carillon Rod

Enchants Lure IV
Lore and Cost
Lore This ingenious rod needs no bait. Instead, when a lever is spun, tiny chimes play which somehow attract the fish of Rai'za directly to the fisher's hook.
Cost 20 Scales

Bellmet

Armor 2
Enchants Unbreaking VIII
Bonus Stats +6 Max Health, -0.01 Movement Speed
Lore and Cost
Lore The Harzeva family is well-known for making the greatest bells in the realm. This burnished helmet marks the first time they have taken their techniques to the battlefield. It is unexpectedly comfortable and effective.
Cost 23 Scales

Vow of Loyalty

Armor 2
Bonus Stats -8 Max Health, +0.04 Movement Speed
Lore and Cost
Lore Chieftain Havehz instructed her master artificers to condition the sale of their greatest works on a written promise to make Casai one's home and to defend it in times of great need, no matter how far one must travel. These boots make the latter condition far less burdensome
Cost 23 Scales

Highfall Runic Blacksmith

Runic Amplifier

Lore and Cost
Lore A small device powered by runic catalysts. In the hands of a skilled artisian, it can be used to supercharge inscribed runes, effectively tripling the potentia of the material they are carved upon.
Cost 32 Scales + 4 Runic Catalysts

Pale Steel Helmet

Armor 3
Armor Toughness 2
Bonus Stats +0.01 Movement Speed
Lore and Cost
Lore The material which comprises this helmet is in fact not steel at all. It is instead a rare gemstone that was said to be used by a long lost empire of purity.
Cost Runic Amplifer + Diamond Helmet

Pale Steel Chestplate

Armor 8
Armor Toughness 2
Bonus Stats +0.01 Movement Speed
Lore and Cost
Lore The material which comprises this chestplate is in fact not steel at all. It is instead a rare gemstone that was said to be used by a long lost empire of purity.
Cost Runic Amplifer + Diamond Chestplate

Pale Steel Leggings

Armor 6
Armor Toughness 2
Bonus Stats +0.01 Movement Speed
Lore and Cost
Lore The material which comprises these leggings is in fact not steel at all. It is instead a rare gemstone that was said to be used by a long lost empire of purity.
Cost Runic Amplifer + Diamond Leggings

Pale Steel Boots

Armor 2
Armor Toughness 2
Bonus Stats +0.01 Movement Speed
Lore and Cost
Lore The material which comprises these boots is in fact not steel at all. It is instead a rare gemstone that was said to be used by a long lost empire of purity.
Cost Runic Amplifer + Diamond Boots

Behemoth Edge

Base Damage 10
Attack Speed 0.8
Bonus Stats +8 Max Health
Lore and Cost
Lore Though few remain, this gigantic battleaxe is a poignant reminder that the blood of Highfall's warrior-smiths continues to burn as brightly and relentlessly as a town set ablaze.
Cost 23 Scales

Berserker's Greaves

Armor 2
Bonus Stats -8 Max Health, +0.01 Movement Speed, +2 Attack Damage
Lore and Cost
Lore An ancient oral tradition among the Sieval clan of warrior-smiths ensures that the northen storm may gather again to reclaim the glory and riches lost to Highfall in the Third Avihm's long peace.
Cost 21 Scales

Eternal Prospecter

Base Damage 6
Attack Speed 1.2
Enchants Unbreaking III, Fortune III
Lore and Cost
Lore The ultimate in Highfall's time-tested mining technology.
Cost 40 Scales + 32 Diamonds

Sahd Runic Blacksmith

Runic Amplifier

Lore and Cost
Lore A small device powered by runic catalysts. In the hands of a skilled artisian, it can be used to supercharge inscribed runes, effectively tripling the potentia of the material they are carved upon.
Cost 32 Scales + 4 Runic Catalysts

Lazulite Helmet

Armor 3
Armor Toughness 2
Bonus Stats +8% Attack Damage
Lore and Cost
Lore Blessed with potentia second only to rehntite's, lapis lazuli is far softer and easier to use. In a land where rehntite was never found, it is uniquely precious.
Cost Runic Amplifer + Diamond Helmet

Lazulite Chestplate

Armor 8
Armor Toughness 2
Bonus Stats +8% Attack Damage
Lore and Cost
Lore Blessed with potentia second only to rehntite's, lapis lazuli is far softer and easier to use. In a land where rehntite was never found, it is uniquely precious.
Cost Runic Amplifer + Diamond Chestplate

Lazulite Leggings

Armor 6
Armor Toughness 2
Bonus Stats +8% Attack Damage
Lore and Cost
Lore Blessed with potentia second only to rehntite's, lapis lazuli is far softer and easier to use. In a land where rehntite was never found, it is uniquely precious.
Cost Runic Amplifer + Diamond Leggings

Lazulite Boots

Armor 3
Armor Toughness 2
Bonus Stats +8% Attack Damage
Lore and Cost
Lore Blessed with potentia second only to rehntite's, lapis lazuli is far softer and easier to use. In a land where rehntite was never found, it is uniquely precious.
Cost Runic Amplifer + Diamond Boots

Pathfinder's Vestaments

Armor 5
Bonus Stats -8 Max Health, +0.015 Movement Speed, +1 Attack Damage
Lore and Cost
Lore Tradition mandates that a Pilgrim of the Way must wear this ornate red and green silken robe. Despite the garment's awkwardness, concealed runes ensure that brigands seek other targets.
Cost 36 Scales

Guardian's Greataxe

Base Damage 18
Attack Speed 0.3
Lore and Cost
Lore With its iron head carved to look like a Vibrant Salmon, this design had an unflattering past but was repurposed by the pilgrims' sworn protectors.
Cost 17 Scales

Zedoh Tower Shield

Enchants Fire Aspect III, Unbreaking X
Bonus Stats +2 Max Health
Lore and Cost
Lore Though philosophies of war are as numerous as fallen leaves in Sahd, one adage that continually resurfaces is "the best offense is a impenetrable defense". Shields carved to light enemies on fire debatably prove that saying true.
Cost 30 Scales + 16 Obsidian

Rhaveloth Runic Blacksmith

Runic Amplifier

Lore and Cost
Lore A small device powered by runic catalysts. In the hands of a skilled artisian, it can be used to supercharge inscribed runes, effectively tripling the potentia of the material they are carved upon.
Cost 32 Gold Ingots + 4 Runic Catalysts

Burnt Templar's Helmet

Armor 3
Armor Toughness 2
Bonus Stats +4 Max Health
Lore and Cost
Lore The templars that guard Rhaveloth's Sepulchral Altar are fierce, devoted warriors, ready to risk their lives to defend the second-holiest place within Mael's empire.
Cost Runic Amplifer + Diamond Helmet

Burnt Templar's Chestplate

Armor 8
Armor Toughness 2
Bonus Stats +4 Max Health
Lore and Cost
Lore The templars that guard Rhaveloth's Sepulchral Altar are fierce, devoted warriors, ready to risk their lives to defend the second-holiest place within Mael's empire.
Cost Runic Amplifer + Diamond Chestplate

Burnt Templar's Leggings

Armor 6
Armor Toughness 2
Bonus Stats +4 Max Health
Lore and Cost
Lore The templars that guard Rhaveloth's Sepulchral Altar are fierce, devoted warriors, ready to risk their lives to defend the second-holiest place within Mael's empire.
Cost Runic Amplifer + Diamond Leggings

Burnt Templar's Boots

Armor 3
Armor Toughness 2
Bonus Stats +4 Max Health
Lore and Cost
Lore The templars that guard Rhaveloth's Sepulchral Altar are fierce, devoted warriors, ready to risk their lives to defend the second-holiest place within Mael's empire.
Cost Runic Amplifer + Diamond Boots

Fleshcoaxer

Enchants Sharpness 8, Looting 2, Efficiency 5
Bonus Stats 4 Attack Damage
Lore and Cost
Lore The most skillful Maelmari breeders know how to till the desert ground in order to lure delicious meat and sturdy bones to the surface for harvest.
Cost 35 Gold Ingots + 40 Quartz

Ytaj Runic Blacksmith

Guard Trident

Base Damage 9
Attack Speed 1.1
Lore and Cost
Lore To pay homage to Elder Dahr, it is customary for Talon guarding a public space to speak softly and carry a trident.
Cost 20 Amethyst Shards

Compass Rapier

Base Damage 7
Attack Speed 2
Lore and Cost
Lore To pay homage to Elder Rihelma, it is customary for Wingmakers without any leads to spin a rapier and go in the direction it points, no matter the weather or climate.
Cost 18 Amethyst Shards

Cloak of Office

Armor 7
Armor Toughness 2
Bonus Stats +6 Max Health, +0.3 Knockback Resistance
Lore and Cost
Lore To pay homage to Elder Taihgel, it is customary for Scalebound leaders addressing the public to wear this shell-patterned cloak.
Cost 23 Amethyst Shards + 12 Magma Blocks

Comments